Dev C++ Debug Step Into

Using the Debugger

  1. Dev C++ Debug Step Into Home
  2. How To Debug C++ Code
  3. Dev C++ Programs

After you click the Run button in the workspace toolbar and your app builds successfully, Xcode runs your app and starts a debugging session. You can debug your app directly within the source editor with graphical tools such as data tips and Quick Look for the value of variables.

Jul 13, 2016  Code Focused. C Debugging in Visual Studio: Let's Start with the Basics. Debugging is a crucial part of the development process. In this new series of tried and true C tips, we look at the basics of debugging and step through some more advanced debuggings tips for C developers.

The debug area and the debug navigator let you inspect the current state of your running app and control its execution.

Sep 19, 2010  Debugging in the sense of literally debugging your program (removing bugs) and debugging as an entity, the debugger you use to single-step through programs. I think later in the day i'll modify it to the three sections you suggested, that's a good idea. Apr 10, 2017  C Debugging and Diagnostics. Is meant to give you a quick tour of the Visual Studio native debugger and how it can help you in all areas of your C development. Table of Contents. Breakpoints and control flow. Step into F11: Step into the function called on the current line of code. Dev-C IDE requires compilation first then after it allows to run the program unlike other IDE like C-Free which automatically compiles first and run the program for you. Use F11 shortcut key for compile and run the program for Dev-C IDE. It works for me. Developer Community for Visual Studio Product family. Azure DevOps. Azure DevOps Server (TFS) 1. Cannot step into method when debugging, no symbols found when symbols do exist VS Pro 15.4.4 windows 10.0 visual studio 2017 version 15.4 debugger. Jul 14, 2001  To step through code one statement at a time, choose Step Into from the Debug menu (F8), or press the button When stepping into a procedure, Visual Basic executes the current statement and then enters Break mode (see above).

Creating a quality app requires that you minimize your app’s impact on your users’ systems. Use the debug gauges in the debug navigator to gain insight into your app’s resource consumption, and when you spot a problem, use Instruments to measure and analyze your app’s performance. Use the energy guides to minimize your impact on battery life. For more information, see Energy Efficiency Guide for iOS Apps and Energy Efficiency Guide for Mac Apps.

If you are developing an iOS or watchOS app, use Simulator to find major problems during design and early testing.

You can configure Xcode to help you focus on your debugging tasks. For example, when your code hits a breakpoint, you can make Xcode automatically play an alert sound and create a window tab named Debug, where Xcode displays the debug area, the debug navigator, and your code at the breakpoint.

Controlling Execution

Xcode lets you step through your code line by line to view your program’s state at a particular stage of execution. Use the debug area to control the execution of your code, view program variables and registers, view its console output, and interact with the debugger. You can also use the debug area to navigate the OpenGL calls that render a frame and to view the rendering-state information at a particular call.

Display the debug area by clicking the center button () in the view selector in the workspace window toolbar.

You can suspend the execution of your app by clicking the pause button (which toggles between to pause and to continue) in the debug area toolbar. To set a breakpoint, open a source code file and click the gutter next to the line where you want execution to pause. A blue arrow () in the gutter indicates the breakpoint. For more information on breakpoints, including how to set breakpoint actions and the different kinds of breakpoints, see Xcode Help.

When your app is paused, the currently executing line of code is highlighted in green. You can step through execution of your code using the Step Over (), Step Into (), and Step Out () buttons located in the bar at the top of the debug area. Step over will execute the current line of code, including any methods. If the current line of code calls a method, step into starts execution at the current line, and then stops when it reaches the first line of the called method. Step out executes the rest of the current method or function.

Viewing State Information

When execution pauses, the debug navigator opens to display a stack trace. Select an item in the debug navigator to view information about the item in the editor area and in the debug area. As you debug, expand or collapse threads to show or hide stack frames.

Hover over any variable in the source code editor to see a data tip displaying the value for the variable. Click the Inspector icon () next to the variable to print the Objective-C description of the object to the debug area console and to display that description in an additional popover.

Click the Quick Look icon () to see a graphical display of the variable’s contents. You can implement a custom Quick Look display for your own objects. See Quick Look for Custom Types in the Xcode Debugger.

Finding Memory Corruption

Memory corruption crashes can be hard to reproduce and even harder to find. Address sanitizer adds instrumentation to your app that enables Xcode to stop your app where the corruption happens. Address sanitizer finds problems such as accessing deallocated pointers, buffer overflow and underflow of the heap and stack, and other memory issues.

To use address sanitizer, enable it in the debug scheme for your target, then run and use the app. Xcode monitors memory use and stops your app on the line of code causing the problem and opens the debugger. Use the debugger to isolate the cause.

For more information on using address sanitizer, see Using the Address Sanitizer

Debugging Metal

Metal takes full advantage of modern GPUs so your apps can give the best user experience. You can use Metal to accelerate both graphics and computation, all using a streamlined API. For information on debugging Metal, see Metal Tips and Techniques. For general information, see Metal for Developers on the developer website and Metal Programming Guide.

Debugging OpenGL

When you build and run an OpenGL ES app on a connected device, the debug area toolbar includes a Frame Capture button (). Click that button to capture a frame. You can use OpenGL ES frame capture to:

  • Inspect OpenGL ES state information

  • Introspect OpenGL ES objects such as view textures and shaders

  • Step through the state calls that precede each draw call and watch the changes with each call

  • Step through draw calls to see exactly how the image is constructed

  • See in the assistant editor which objects are used by each draw call

  • Edit shaders to see the effect upon your app

The screenshot shows the use of the debugger to view components of a rendered frame. The debug navigator on the left shows parts of the rendering tree, and the main debug view shows the color and depth sources for the rendered frame as well as other image sources.

For more help debugging OpenGL ES, see related items in Xcode Help and Xcode Help.

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This article introduces the features of the Visual Studio debugger in a step-by-step walkthrough. If you want a higher-level view of the debugger features, see First look at the debugger. When you debug your app, it usually means that you are running your application with the debugger attached. When you do this, the debugger provides many ways to see what your code is doing while it runs. You can step through your code and look at the values stored in variables, you can set watches on variables to see when values change, you can examine the execution path of your code, see whether a branch of code is running, and so on. If this is the first time that you've tried to debug code, you may want to read Debugging for absolute beginners before going through this article.

Although the demo app is C++, most of the features are applicable to C#, Visual Basic, F#, Python, JavaScript, and other languages supported by Visual Studio (F# does not support Edit-and-continue. F# and JavaScript do not support the Autos window). The screenshots are in C++.

In this tutorial, you will:

DevDebug
  • Start the debugger and hit breakpoints.
  • Learn commands to step through code in the debugger
  • Inspect variables in data tips and debugger windows
  • Examine the call stack

Prerequisites

You must have Visual Studio 2019 installed and the Desktop development with C++ workload.

You must have Visual Studio 2017 installed and the Desktop development with C++ workload.

If you haven't already installed Visual Studio, go to the Visual Studio downloads page to install it for free.

If you haven't already installed Visual Studio, go to the Visual Studio downloads page to install it for free.

If you need to install the workload but already have Visual Studio, go to Tools > Get Tools and Features..., which opens the Visual Studio Installer. The Visual Studio Installer launches. Choose the Desktop development with C++ workload, then choose Modify.

Create a project

First, you'll create a C++ console application project. The project type comes with all the template files you'll need, before you've even added anything!

  1. Open Visual Studio 2017.

  2. From the top menu bar, choose File > New > Project.

  3. In the New Project dialog box in the left pane, expand Visual C++ and then choose Windows Desktop. In the middle pane, choose Windows Console Application. Then name the project get-started-debugging.

    If you don't see the Console App project template, choose the Open Visual Studio Installer link in the left pane of the New Project dialog box. The Visual Studio Installer launches. Choose the .NET Core cross-platform development workload, and then choose Modify.

  4. Click OK.

    Visual Studio opens your new project.

  1. Open Visual Studio 2019.

    If the start window is not open, choose File > Start Window.

  2. On the start window, choose Create a new project.

  3. On the Create a new project window, enter or type console in the search box. Next, choose C++ from the Language list, and then choose Windows from the Platform list.

    After you apply the language and platform filters, choose the Console App template, and then choose Next.

    Note

    If you do not see the Console App template, you can install it from the Create a new project window. In the Not finding what you're looking for? message, choose the Install more tools and features link. Then, in the Visual Studio Installer, choose the Desktop development with C++ workload.

  4. In the Configure your new project window, type or enter get-started-debugging in the Project name box. Then, choose Create.

    Visual Studio opens your new project.

Create the application

  1. In get-started-debugging.cpp, replace all of the default code with the following code instead:

Dev C++ Debug Step Into Home

Start the debugger!

  1. Press F5 (Debug > Start Debugging) or the Start Debugging button in the Debug Toolbar.

    F5 starts the app with the debugger attached to the app process, but right now we haven't done anything special to examine the code. So the app just loads and you see the console output.

    In this tutorial, we'll take a closer look at this app using the debugger and get a look at the debugger features.

  2. Stop the debugger by pressing the red stop button (Shift + F5).

  3. In the console window, press a key and Enter to close the console window.

Set a breakpoint and start the debugger

  1. In the for loop of the main function, set a breakpoint by clicking the left margin of the following line of code:

    name += letters[i];

    A red circle appears where you set the breakpoint.

    Breakpoints are one of the most basic and essential features of reliable debugging. A breakpoint indicates where Visual Studio should suspend your running code so you can take a look at the values of variables, or the behavior of memory, or whether or not a branch of code is getting run.

  2. Press F5 or the Start Debugging button , the app starts, and the debugger runs to the line of code where you set the breakpoint.

    The yellow arrow represents the statement on which the debugger paused, which also suspends app execution at the same point (this statement has not yet executed).

    If the app is not yet running, F5 starts the debugger and stops at the first breakpoint. Otherwise, F5 continues running the app to the next breakpoint.

    Breakpoints are a useful feature when you know the line of code or the section of code that you want to examine in detail. For information on the different types of breakpoints you can set, such as conditional breakpoints, see Using breakpoints.

Navigate code in the debugger using step commands

Mostly, we use the keyboard shortcuts here, because it's a good way to get fast at executing your app in the debugger (equivalent commands such as menu commands are shown in parentheses).

  1. While paused in the for loop in the main method, press F11 (or choose Debug > Step Into) twice to to advance to the SendMessage method call.

    After pressing F11 twice, you should be at this line of code:

    SendMessage(name, a[i]);

  2. Press F11 one more time to step into the SendMessage method.

    The yellow pointer advances into the SendMessage method.

    F11 is the Step Into command and advances the app execution one statement at a time. F11 is a good way to examine the execution flow in the most detail. (To move faster through code, we show you some other options also.) By default, the debugger skips over non-user code (if you want more details, see Just My Code).

    Let's say that you are done examining the SendMessage method, and you want to get out of the method but stay in the debugger. You can do this using the Step Out command.

  3. Press Shift + F11 (or Debug > Step Out).

    This command resumes app execution (and advances the debugger) until the current method or function returns.

    You should be back in the for loop in the main method, paused at the SendMessage method call.

  4. Press F11 several times until you get back to the SendMessage method call again.

  5. While paused at the method call, press F10 (or choose Debug > Step Over) once.

    Notice this time that the debugger does not step into the SendMessage method. F10 advances the debugger without stepping into functions or methods in your app code (the code still executes). By pressing F10 on the SendMessage method call (instead of F11), we skipped over the implementation code for SendMessage (which maybe we're not interested in right now). For more information on different ways to move through your code, see Navigate code in the debugger.

Navigate code using Run to Click

  1. Press F5 to advance to the breakpoint.

  2. In the code editor, scroll down and hover over the std::wcout function in the SendMessage method until the green Run to Click button appears on the left. The tooltip for the button shows 'Run execution to here'.

    Note

    The Run to Click button is new in Visual Studio 2017. (If you don't see the green arrow button, use F11 in this example instead to advance the debugger to the right place.)

  3. Click the Run to Click button .

    The debugger advances to the std::wcout function.

    Using this button is similar to setting a temporary breakpoint. Run to Click is handy for getting around quickly within a visible region of app code (you can click in any open file).

Restart your app quickly

Click the Restart button in the Debug Toolbar (Ctrl + Shift + F5).

When you press Restart, it saves time versus stopping the app and restarting the debugger. The debugger pauses at the first breakpoint that is hit by executing code.

The debugger stops again at the breakpoint you previously set inside the for loop.

Inspect variables with data tips

How To Debug C++ Code

Features that allow you to inspect variables are one of the most useful features of the debugger, and there are different ways to do it. Often, when you try to debug an issue, you are attempting to find out whether variables are storing the values that you expect them to have at a particular time.

  1. While paused on the name += letters[i] statement, hover over the letters variable and you see it's default value, size={10}.

  2. Expand the letters variable to see its properties, which include all the elements that the variable contains.

  3. Next, hover over the name variable, and you see its current value, an empty string.

  4. Press F5 (or Debug > Continue) a few times to iterate several times through the for loop, pausing again at the breakpoint, and hovering over the name variable each time to check its value.

    The value of the variable changes with each iteration of the for loop, showing values of f, then fr, then fre, and so on.

    Often, when debugging, you want a quick way to check property values on variables, to see whether they are storing the values that you expect them to store, and the data tips are a good way to do it.

Inspect variables with the Autos and Locals windows

  1. Look at the Autos window at the bottom of the code editor.

    If it is closed, open it while paused in the debugger by choosing Debug > Windows > Autos.

    In the Autos window, you see variables and their current value. The Autos window shows all variables used on the current line or the preceding line (Check documentation for language-specific behavior).

  2. Next, look at the Locals window, in a tab next to the Autos window.

  3. Expand the letters variable to show the elements that it contains.

    The Locals window shows you the variables that are in the current scope, that is, the current execution context.

Set a watch

  1. In the main code editor window, right-click the name variable and choose Add Watch.

    The Watch window opens at the bottom of the code editor. You can use a Watch window to specify a variable (or an expression) that you want to keep an eye on.

    Now, you have a watch set on the name variable, and you can see its value change as you move through the debugger. Unlike the other variable windows, the Watch window always shows the variables that you are watching (they're grayed out when out of scope).

Examine the call stack

  1. While paused in the for loop, click the Call Stack window, which is by default open in the lower right pane.

    If it is closed, open it while paused in the debugger by choosing Debug > Windows > Call Stack.

  2. Click F11 a few times until you see the debugger pause in the SendMessage method. Look at the Call Stack window.

    The Call Stack window shows the order in which methods and functions are getting called. The top line shows the current function (the SendMessage method in this app). The second line shows that SendMessage was called from the main method, and so on.

    Note

    The Call Stack window is similar to the Debug perspective in some IDEs like Eclipse.

    The call stack is a good way to examine and understand the execution flow of an app.

    You can double-click a line of code to go look at that source code and that also changes the current scope being inspected by the debugger. This action does not advance the debugger.

    You can also use right-click menus from the Call Stack window to do other things. For example, you can insert breakpoints into specified functions, advance the debugger using Run to Cursor, and go examine source code. For more information, see How to: Examine the Call Stack.

Change the execution flow

Dev C++ Programs

  1. Press F11 twice to run the std::wcout function.

  2. With the debugger paused in the SendMessage method call, use the mouse to grab the yellow arrow (the execution pointer) on the left and move the yellow arrow up one line, back to std::wcout.

  3. Press F11.

    The debugger reruns the std::wcout function (you see this in the console window output).

    By changing the execution flow, you can do things like test different code execution paths or rerun code without restarting the debugger.

    Warning

    Often you need to be careful with this feature, and you see a warning in the tooltip. You may see other warnings, too. Moving the pointer cannot revert your application to an earlier app state.

  4. Press F5 to continue running the app.

    Congratulations on completing this tutorial!

Next steps

In this tutorial, you've learned how to start the debugger, step through code, and inspect variables. You may want to get a high-level look at debugger features along with links to more information.