Resource Hacker Dev C++

  1. Professional Dev Resources
  2. Super Dev Resources
  3. Dev C++ Programs
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The resource-definition statements define the resources that the resource compiler puts in the resource (.Res) file. After the .Res file is linked to the executable file, the application can load its resources at run time as needed. All resource statements associate an identifying name or number with a given resource.

ResEdit is a resource editor for Windows programs. There are multiple ways to use it: Software developers: Create you resource script (.rc) with dialogs, menu and then export it as an executable with ResEdit or use the generated script with your usual compiler. Hacker Evolution Duality (game + source code) The 3 source code projects will compile and run from within Visual Studio 2010 and are written in simple to understand C/C. Upon purchasing the source code you will also receive unlimited support via email directly from the lead developer.

The resource-definition statements can be divided into the following categories:

  • Resources
  • Controls
  • Statements

The following tables describe the resource-definition statements.

Resources

Professional Dev Resources

Hacker

Super Dev Resources

ResourceDescription
ACCELERATORSDefines menu accelerator keys.
BITMAPDefines a bitmap by naming it and specifying the name of the file that contains it. (To use a particular bitmap, the application requests it by name.)
CURSORDefines a cursor or animated cursor by naming it and specifying the name of the file that contains it. (To use a particular cursor, the application requests it by name.)
DIALOGDefines a template that an application can use to create dialog boxes.
DIALOGEXDefines a template that an application can use to create dialog boxes.
FONTSpecifies the name of a file that contains a font.
HTMLSpecifies an HTML file.
ICONDefines an icon or animated icon by naming it and specifying the name of the file that contains it. (To use a particular icon, the application requests it by name.)
MENUDefines the appearance and function of a menu.
MENUEXDefines the appearance and function of a menu.
MESSAGETABLEDefines a message table by naming it and specifying the name of the file that contains it. The file is a binary resource file generated by the message compiler.
POPUPDefines a menu item that can contain menu items and submenus.
PLUGPLAYObsolete.
RCDATADefines data resources. Data resources let you include binary data in the executable file.
STRINGTABLEDefines string resources. String resources are Unicode or ASCII strings that can be loaded from the executable file.
TEXTINCLUDEA special resource that is interpreted by Visual C++. For more information, see TN035.
TYPELIBA special resource that is used with the /TLBID and /TLBOUT linker options.
User-DefinedDefines a resource that contains application-specific data.
VERSIONINFODefines a version-information resource. Contains information such as the version number, intended operating system, and so on.
VXDObsolete.

For more information about predefined MFC resources, see TN023 and TN024.

Controls

Dev C++ Programs

ControlDescription
AUTO3STATECreates an automatic three-state check box control.
AUTOCHECKBOXCreates an automatic check box control.
AUTORADIOBUTTONCreates an automatic radio button control.
CHECKBOXCreates a check box control.
COMBOBOXCreates a combo box control.
CONTROLCreates an application-defined control.
CTEXTCreates a centered-text control.
DEFPUSHBUTTONCreates a default pushbutton control.
EDITTEXTCreates an edit control.
GROUPBOXCreates a group box control.
ICONCreates an icon control. This control is an icon displayed in a dialog box.
LISTBOXCreates a list box control.
LTEXTCreates a left-aligned text control.
PUSHBOXCreates a push box control.
PUSHBUTTONCreates a push button control.
RADIOBUTTONCreates a radio button control.
RTEXTCreates a right-aligned control.
SCROLLBARCreates a scroll bar control.
STATE3Creates a three-state check box control.

Statements

StatementDescription
CAPTIONSets the title for a dialog box.
CHARACTERISTICSSpecifies information about a resource that can be used by tool that can read or write resource-definition files.
CLASSSets the class of the dialog box.
EXSTYLESets the extended window style of the dialog box.
FONTSets the font with which the system will draw text for the dialog box.
LANGUAGESets the language for all resources up to the next LANGUAGE statement or to the end of the file. When the LANGUAGE statement appears before the beginning of the body of an ACCELERATORS, DIALOG, MENU, RCDATA, or STRINGTABLE resource definition, the specified language applies only to that resource.
MENUSets the menu for the dialog box.
MENUITEMDefines a menu item.
STYLESets the window style for the dialog box.
VERSIONSpecifies version information for a resource that can be used by tool that can read or write resource-definition files.